Update v0.4.0
Apothecary » Devlog
New Features & Content
- Save & Load System
- Game progress is now automatically saved every time players visit the Sanctum.
- Hosts can now choose to load a game from one of three save slots or start a new game when creating a lobby.
- Implemented UI for save slot selection, displaying day and playtime, and a confirmation for erasing saves.
- New Mechanics
- Added new flower ingredients, gathered via a "distance-to-wildflower" mechanic using the Magnifying Glass.
- Overheat hex which will remove colour from the screen when the cauldron is not stirred.
- UI Additions
- Reputation and Gold are now visible while in the Sanctum.
- A "Save" icon is now briefly displayed for the host when an autosave occurs.
- Added a credits page to the main menu.
Gameplay Changes & Quality of Life
- Dynamic Difficulty Scaling
- Customer patience now scales dynamically based on the number of players and the current day number.
- This makes the game more balanced for solo players and larger teams, while accounting for increased recipe complexity over time.
- Reworked Game Over Flow
- The "Retry" option in the Crossroads no longer reloads the entire game.
- It now transitions players back to the Forest after fully resetting progress (Day, Gold, Unlocks, etc.) for a smoother experience.
- Progression Rebalance
- Players now start with 2 potions instead of 4. 2 more are unlocked on day 2.
- Stations are now on odd days and hexes are on even days.
- Players begin with the flower ingredients rather than mushrooms.
- UI & Experience Improvements
- The host now has an option in the pause menu to toggle unlock tutorials on or off.
- Main menu settings (fullscreen, vsync) now use clearer text-based buttons.
- The bootsplash intro has been shortened.
Bug Fixes
- Multiplayer & Networking
- Fixed a critical bug where the host leaving the game would not correctly transition peers back to the main menu.
- Fixed an issue where a peer disconnecting would not remove their player character from the host's scene.
- Implemented a handshake to prevent clients from joining an ENet game that is already in progress.
- Fixed an issue where the sanctum transition request was not an RPC, preventing peers from transitioning.
- State & Gameplay
- Fixed customers spawning during the "skip to day" debug command.
- The win screen transition now correctly waits for any active customer to leave before proceeding.
- Fixed player clones not being removed when a peer disconnected.
- UI & Visuals
- Fixed the player's animated sprite state not being synced correctly for peers.
- The end-game info screen in the Crossroads is now correctly hidden on arrival.
- Fixed player silhouettes not being hidden correctly in the Crossroads.
- Patched a visual glitch with the background shader in the Sanctum and Crossroads.
Audio
- Sound Design
- Added a new sound effect for when a valid chant is entered but does not match the current cauldron recipe.
- Implemented new ambient audio for the Crossroads.
Get Apothecary
Apothecary
Co-op Potion Management Game
| Status | In development |
| Author | xiorter |
| Genre | Strategy |
| Tags | 2D, Co-op, Fast-Paced, Godot, Multiplayer, Pixel Art, Top-Down |
| Languages | English |
More posts
- Update v0.4.3Aug 03, 2025
- Update v0.4.2Jul 29, 2025
- Update v0.4.1Jul 29, 2025
- Update v0.3.0Jul 11, 2025
- Apothecary Demo is Out!Nov 16, 2024

Leave a comment
Log in with itch.io to leave a comment.