Apothecary v0.3.0


Yo

This release adds a complete gameplay loop, a new set of ingredients and many multiplayer fixes.
 Here are the highlights of the update:

New Features & Content

  • Gameplay Loop Complete:  A "win" condition triggers on the day after all potions are unlocked, complete with a final dialogue.
  • New Flower Ingredients: Discover and gather new flowers by using the Magnifying Glass to pinpoint their location.
  • New Hex - Overheat: A new challenge that causes the cauldron to strip the forest of colour if it isn't stirred.
  • Save Bookmark: You can now right-click the page bookmark in the book to save your current page for a quick return later.
  • Draggable Charts: New charts for Morse Code and Alchemical Symbols can be opened and dragged independently from the book.
  • Guaranteed Potion Request: The first customer after you unlock new potions is now guaranteed to request one of them.
  • Progression Rebalance: The daily unlock schedule has been adjusted. Players now start with 2 potions, stations unlock on odd days, and hex choices are offered on even days.

Quality of Life & Gameplay Changes

  • A full, interactive tutorial has been added for new players.
  • Player input is now correctly locked during dialogue and when full-screen UIs are open.
  • The Escape key can now be used to exit the chant interface.
  • The "failed potion" has been removed; incorrect chants will now simply do nothing.
  • A "waiting for peers" screen has been added to the lobby.
  • Dialogue can now be repeated by interacting with Thymian.

Major Bug Fixes

  • Multiplayer:
    • Fixed a critical bug where Hex Choices and the Combination puzzle UI would not appear for clients.
    • Fixed a race condition that prevented the Egg and Materia recipe pages in the book from showing up for clients.
    • Fixed numerous other desync issues related to dialogue, player positions after transitions, and UI states.
  • UI & Interaction:
    • Fixed a bug that prevented players from re-grabbing items that were placed on a counter.
    • Corrected the rendering logic for the potion list and its separators in the book.
    • Fixed an issue where players could get stuck on stump seats at the campfire.
    • Fixed the cauldron's ingredient icons not showing their mass correctly.
  • Gameplay:
    • Corrected the cauldron's overheat state and the chicken's lay timer not resetting properly.
    • Fixed customers spawning during tutorial dialogues.
    • Fixed rune activation logic to prevent them from deactivating randomly.
    • Fixed a bug where binning the chicken could crash the game.

Audio & Visuals

  • New Sound Effects: Added a wide range of SFX for UI (book pages, charts), world interactions (runes, chests, items), and player actions.
  • Ambiance: Implemented dynamic ambient audio that fades between day and night and changes based on location.
  • Visuals: Cloud shadows, fog weather modifier and purple leaf particles.

Files

Apothecary_v0.3.0.zip 74 MB
5 hours ago
Apothecary_v0.3.0_x86_64.tar.gz 68 MB
5 hours ago

Comments

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Customers aren't spawning and ingredient textures don't load correctly. Working on fixing it