Apothecary v0.3.0
Apothecary » Devlog
Yo
This release adds a complete gameplay loop, a new set of ingredients and many multiplayer fixes.
Here are the highlights of the update:
New Features & Content
- Gameplay Loop Complete: A "win" condition triggers on the day after all potions are unlocked, complete with a final dialogue.
- New Flower Ingredients: Discover and gather new flowers by using the Magnifying Glass to pinpoint their location.
- New Hex - Overheat: A new challenge that causes the cauldron to strip the forest of colour if it isn't stirred.
- Save Bookmark: You can now right-click the page bookmark in the book to save your current page for a quick return later.
- Draggable Charts: New charts for Morse Code and Alchemical Symbols can be opened and dragged independently from the book.
- Guaranteed Potion Request: The first customer after you unlock new potions is now guaranteed to request one of them.
- Progression Rebalance: The daily unlock schedule has been adjusted. Players now start with 2 potions, stations unlock on odd days, and hex choices are offered on even days.
Quality of Life & Gameplay Changes
- A full, interactive tutorial has been added for new players.
- Player input is now correctly locked during dialogue and when full-screen UIs are open.
- The Escape key can now be used to exit the chant interface.
- The "failed potion" has been removed; incorrect chants will now simply do nothing.
- A "waiting for peers" screen has been added to the lobby.
- Dialogue can now be repeated by interacting with Thymian.
Major Bug Fixes
- Multiplayer:
- Fixed a critical bug where Hex Choices and the Combination puzzle UI would not appear for clients.
- Fixed a race condition that prevented the Egg and Materia recipe pages in the book from showing up for clients.
- Fixed numerous other desync issues related to dialogue, player positions after transitions, and UI states.
- UI & Interaction:
- Fixed a bug that prevented players from re-grabbing items that were placed on a counter.
- Corrected the rendering logic for the potion list and its separators in the book.
- Fixed an issue where players could get stuck on stump seats at the campfire.
- Fixed the cauldron's ingredient icons not showing their mass correctly.
- Gameplay:
- Corrected the cauldron's overheat state and the chicken's lay timer not resetting properly.
- Fixed customers spawning during tutorial dialogues.
- Fixed rune activation logic to prevent them from deactivating randomly.
- Fixed a bug where binning the chicken could crash the game.
Audio & Visuals
- New Sound Effects: Added a wide range of SFX for UI (book pages, charts), world interactions (runes, chests, items), and player actions.
- Ambiance: Implemented dynamic ambient audio that fades between day and night and changes based on location.
- Visuals: Cloud shadows, fog weather modifier and purple leaf particles.
Files
Apothecary_v0.3.0.zip 74 MB
5 hours ago
Apothecary_v0.3.0_x86_64.tar.gz 68 MB
5 hours ago
Apothecary
Co-op Potion Management Game
Status | In development |
Author | xiorter |
Genre | Strategy |
Tags | 2D, Co-op, Fast-Paced, Godot, Multiplayer, Pixel Art, Top-Down |
Languages | English |
More posts
- Apothecary Demo is Out!Nov 16, 2024
Comments
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Customers aren't spawning and ingredient textures don't load correctly. Working on fixing it